What MultiVersus game director Tony Huynh has done with the development team at Player First Games is make lemonade into much tastier pink lemonade. This may seem like a straightforward task for a game with as many crossover characters as MultiVersus (and more on the way), but it’s not simply inevitable. Like other games under this umbrella, this means the title is under a lot of pressure to stick with its audience so it can make money for future support and updates. MultiVersus is a free-to-play competitive fighting game. In fact, the game’s strongest points lie everywhere but the gameplay. MultiVersus has a few issues that anyone who has played fighting games for years can see instantly. While this game is far from the L that was Street Fighter 5’s launch, that doesn’t mean the shit is all sweet. Unlike other platform fighters, particularly those containing so many IPs ( looking at you, Nickelodeon), MultiVersus has made strides to ensure it doesn’t fumble the bag now or far into the future. makes it look easy, but actually, it’s not. After a $100k tournament at Evo, reaching 20 million players, and the release of a Rick-less Morty, it’s impossible to say that MultiVersus has lost any of its momentum since its launch.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |